The grenade launcher should only be used on groups of enemies, the more stubborn molded and of course Jack. The shotgun is your main back-up weapon for the molded, but other weapons should be conserved for special situations. You won't want to use it all the time, but the one or two times you do might save you enough ammo to save your bacon later on. It's a great way to conserve ammo and if you find enemies need finishing off you might want to go for that instead of bullets, ducking, weaving and blocking as necessary to avoid getting hit. If all else fails, don't underestimate your knife. You should be aiming to hit molded in the head to take them down quickly at all times. You should pick weapons wisely - for the most part, the pistol should absolutely be your go-to weapon at all times. While the back end of Resident Evil 7 gets a bit more generous with ammunition, Nightmare is much more like the early parts of the game when you're scrambling around for any ammo you can find. Manage your time and your stuff carefully. Scrap is also used to boost your own skills (perhaps Clancy is a secret robot), and while things like reload speed upgrades and health boosts might seem less pressing than ammo early on you'll find that these long-term bonuses have a much greater impact as Nightmare wears on into the final in-game hours.Īs mentioned above, compactors stop working before the finale of a wave, so you'll want to make sure you've grabbed any resources you need for that final wave before that happens. You should generally also keep in mind that later hours get significantly harder, so plan ahead. High-end items such as traps and turrets should be saved for the finale of each hour, which is when things really reach a head. Scrap is your currency, but every time you 'buy' an item using scrap it'll become more expensive to buy the next time, and basically everything in this mode is consumable. In the earlier hours of Nightmare you might think that this is all pretty easy, but don't let the game lure you into a false sense of security. Collect everything you can and be aware that the compactors stop working when each wave/hour's final boss enemies show up. Get as much scrap as you can and ensure you leave none behind on any occasion. Compactors can hold up to 1000 scrap each, and scrap is the currency that will really determine your ability to survive. You'll find one in the room where you start, and there's more scattered about as you explore including one behind a door you can use corrosive to burn open. This is probably obvious if you've put any time into the mode already, but if you haven't allow us to make it clear: compactors are absolutely key. with that noted, let's get to it: Activate all of the compactors Nightmare gets pretty damn difficult, but these tips cover the things we found to be vital to our survival of the mode in full. What we can do, however, is offer some tips. That's because like any wave-based survival mode things change quite a bit as it all unravels - enemies approach from different angles and depending on your situation your supplies will be different. The nature of this DLC makes it rather difficult to write a walkthrough for as we have for RE7 proper and for the Bedroom Banned Tape. Manage cookie settings Resident Evil 7 Bedroom Banned Tape: top tips for survival To see this content please enable targeting cookies. This even includes a terrifying cameo appearance from Jack, who'll come after you and need to be downed. Surviving means killing anything that attacks, of course, and your aim is to make it through a number of waves of monsters. You're playing as poor old long-suffering Clancy yet again and the objective is just to survive. The first DLC package throws together three new pieces of content: Ethan Must Die and two new tape-style experiences - Bedroom and Nightmare.Įthan Must Die is a non-canon twist on RE7's mechanics and Bedroom is a fairly typical puzzle-solving adventure that we've already covered in another guide page, but Nightmare is something new and different: It's pretty much a canon horde mode set in the basement of the Baker house. Resident Evil 7's first DLC is out, and it's actually rather good.
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